Fade
The Fade layer allows control of the brightness of all screens within a mapping.
The Fade layer allows control of the brightness of all screens within a mapping.
Group 0..7
The mapping to use as the group.
Fade 0..7
The brightness of all layers outputting to the mapping. 0 is black, 1 is maximum brightness. The example above shows the Fade layer being used to fade the brightness of two screens.
Colour x, colour y, and fade are applied to all screens within all groups.
Brightness
This property (which appears as a light bulb icon) controls the brightness of the layer output.
Palette
This points to the still image file that defines the bitmap from which the tint colour is taken.
The default palette ( HSVPAL ) consists of the complete range of hues and saturations. Selecting this property will open the Texture object library, which shows all of the still image files saved on your local hard-drive in the DxTexture folder.
To control the location within the current palette bitmap, and thus control the colour, you have to edit the Colour X and Colour Y values.
To change the current palette bitmap:
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Left-click palette to open the Texture object library.
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Left-click the still image file you want to use for the palette bitmap.
Colour X , Colour Y
These properties control the coordinates within the current palette bitmap where the output colour is sampled from. The default value is 0,0 which points at the color white (if you are using the HSVPAL palette). Multiplying white with the colors of the chosen content simply generates the original content colors.
Colour X controls the horizontal position, where 0 is the leftmost edge and 255 is the rightmost edge.
Colour Y controls the vertical position, where 0 is the top edge and 255 is the bottom edge. For example, to saturate the video clip red, change the Colour Y value to 255 and use 0 for the Colour X value.
These coordinates refer to the color red in the palette which is being multiplied with the colors of the existing content. When you are using the default palette HSVPAL , Colour Y controls saturation, and Colour X controls hue.