RenderStream allows for the sequencing and sharing of content from a third party render engine to Disguise software, much like how Notch works onboard a gx, albeit running on the rx, our proprietary external render node.
This topic is intended to outline the basic steps involved in configuring RenderStream for use with Unreal Engine, Unity, and Notch. Once the configuration steps explained here are complete, sequencing of the third party render engine can be accomplished via the RenderStream Layer within Disguise software software..
RenderStream Uncompressed requires the use of a 25G Mellanox network interface to stream uncompressed, 10bit video data. To test RenderStream Uncompressed appropriately, access to multiple machines and the networking equipment specified is required. Testing RenderStream Uncompressed also requires both a RenderStream Send License and a RenderStream Uncompressed License.
RenderStream Compressed provides consistent content quality with advanced H.265 compression. You can now choose high frequency compression, and ensure that even the finest details of your content are shown via our superior, reliable networking.
In order to communicate with disguise, both Unreal Engine and Unity require the installation of a plugin on the render node. Visit the disguise Github for the latest plugins.
Warning: For cluster rendering it's recommended to use render nodes from the same disguise product range, e.g. all rx series machines. Mixing of machines from different product ranges is not recommended and is unsupported. It is acceptable to mix rx and rxII types however.
Here are just some of the benefits of using Cluster Rendering:
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Cluster Rendering allows you to span your render engine content over more than one Disguise server by scaling out real-time content up to an unlimited capacity.
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Each machine will let you render a fragment of your final content frame to increase the render power and get your content onto your displays at your desired quality.
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Use Cluster Renderingto render real-time content of the highest quality, detail and framerate without worrying about GPU power.
Cluster Rendering is configured within Disguise software using the RenderStream Layer.