Setup audio output

Output devices

Disguise offers the ability to patch timeline audio to various devices with flexibility.

  • Patching can be done per machine on a d3Net setup.

  • Particular patches can be monitored on local headphones/speakers.

  • External sound cards are auto-detected and made available to the patch.​

Please note: ​At this stage audio input, LTC and quantised audio tracks cannot be patched.

Concepts

Audio output is managed by the Audio Output Patch Manager, accessible via the Devices menu item.

Audio Patches are essentially 'virtual slots' from which you can patch to physical audio for each machine in your Disguise setup. You can have as many Audio Patches as you wish. Each Audio Patch is two channels; a stereo pair.

​Each Audio Patch (columns) can be configured per machine (rows) in the d3Net Manager set up. 

Clicking a cell in the table, presents you with the physical stereo pairs available on the machine. Audio output devices listed are auto-detected over d3Net, including external audio devices. If the remote machine is not currently connected, the list is derived from the Machine Type selected in d3Net Manager and will present the outputs of the internal sound device. 

If the local machine is not part of a d3Net network, a single row for the local machine will be presented.